Game writer and narrative designer with 5+ years of experience across AAA, AA, and indie game studios and startups, including the BAFTA-winning bestseller Sea of Thieves.
Experienced in worldbuilding, character development, game design, dialogue writing, and narrative documentation, as well as transmedia narrative experiences. Comfortable working directly in-engine with narrative tools.
Hi, I'm Elle Sillitoe
Testimonials

Prev. Riot Games, Blizzard, WotC.

“It doesn’t take long to notice that Elle is a very special person, excelling at whatever she sinks her teeth into. Whether she tells a personal story or one she has crafted, there is a complexity of emotions, a richness of colour that very few people are capable of summoning. Sometimes you meet people, and you can tell that they’re headed for greatness. Elle is one of them.”
Prev. Story Games, Riot Games.

"Elle is eloquent with her prose, articulate with her thoughts, and can act as a chameleon, matching her style and tone to the task at hand. Whether collaborating with other writers in a writer's room or independently working on a task in isolation, Elle consistently delivers at a professional level."
Prev. Story Games, Riot Games.

“Elle's ability to build the world in a way that feels true to the IP and the original author's voice became evident very quickly. If you are looking for a young talent that excels in world building, character design, and story development then she would serve you well.”

Prev. Story Games, Albion Online.

“Working with Elle is nothing short of inspirational! Elle has proven again and again that her expertise is worth a close listen. Elle's worldbuilding is top notch, alongside her ability to edit and frame another's writing style for readers/listeners so that it comes across as thoughtful, clear, concise, and intriguing. She is exactly what every team should want in their narrative departments.”
Portfolio
Sea of Thieves
Sea of Thieves is a BAFTA-winning AAA live-service action adventure developed by Rare, an XBOX studio. At Rare, I worked as Game Store Author, managing and updating the Pirate Emporium and Outpost stores, and bringing new content to over 40 million players.

Project Smore
Project Smore is the code name for an upcoming roguelike developed by Story Games. As Staff Writer, I worked within the narrative team to build the mediaeval fantasy world of Elderon, developing worldbuilding, designing narrative systems, and writing transmedia narrative experiences.

Minecraft Frontiers
Minecraft Frontiers was a live-service modded minecraft server with 1600+ players and a team of 10-15 staff. As Director of Lore, I directed a small team of writers to design narrative, worldbuilding, quests, and lore as well as write dialogue and scripts for live events.

Sea of Thieves
Sea of Thieves is a BAFTA-winning AAA live-service action adventure developed by Rare, an XBOX studio. At Rare, I worked as Game Store Author, managing and updating the Pirate Emporium and Outpost stores, and bringing new content to over 40 million players.

Project Smore
Project Smore is the code name for an upcoming roguelike developed by Story Games. As Staff Writer, I worked within the narrative team to build the mediaeval fantasy world of Elderon, developing worldbuilding, designing narrative systems, and writing transmedia narrative experiences.

Minecraft Frontiers
Minecraft Frontiers was a live-service modded minecraft server with 1600+ players and a team of 10-15 staff. As Director of Lore, I directed a small team of writers to design narrative, worldbuilding, quests, and lore as well as write dialogue and scripts for live events.
